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3.3 Movement Phase (MPh)
3.3.0 General movement During the MPh the ATTACKER may move all, some, or none of his units ...
Rules to remember:
Picking up SWs: Rally Phase: Recover: Unpossessed SW via DR<6. (+1 if CX) Repair: ...
2.0 Definitions
A#: APCR (Armor Piercing Composite Rigid) Depletion Number. AAMG: Anti-Aircraft Machine ...
3.2 Prep Fire Phase (PFPh) and Fire Attacks
Fire attacks are the main process by which a unit attacks enemy units. No unit may fire at f...
3.8 Close Combat Phase (CCPh)
Close Combat is a type of attack that occurs during the CCPh between opposing units in the ...
3.6 Route Phase (RtPh)
During the RtPh a broken unit not in Melee may not end a RtPh adjacent to or in the same locati...
3.1 Rally Phase (RPh)
During the RPh both players attempt to rally their eligible broken units, fix broken equipmen...
1.2 Counters
There are five types of counters used in this game: informational markers, personnel markers,...
6.0 Ordinance - General Info
Any Weapon that must secure a hit on a target using the To Hit process (3.2.4) before resolvi...
4.2 Flamethrowers (FT)
A FT is a SW with a normal range of one hex and a FP factor of 24. A pinned unit cannot fire...